DSDN111: Idea Development

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I had a new idea for model development as I was sketching at the beginning of studio today. I had a revelation of how I can continue to design the lock and catch aspect. As I realised that the two movements of rotation and lock are dependent upon each other, ie one does not occur without the other occurring. At this stage the lock is not locked in place but I have figured out a way to design this aspect so that it locks in place more than it does now.

The mass part of the model will have different depths to it so that once the "stick piece" has gone into a deeper depth of the lock, the user has to work to get it out of the catch. The front of the mass piece is going to have some rubber placed that covers the edges so that the stick piece is actually locked inside, but the rubber should have enough elasticity (depending on the form of rubber I use) to allow enough movement for the user to maneuver the piece out of the catch.

I was also thinking about changing the shape of the whole to have an extra lock in the middle and having two stick pieces. This produces a sort of maze and special movement of the pieces are required to move each of them around the "maze". This also produces a shifting motion that requires complex thought of how to accomplish each movement of rotation around the corners, maneuvering pieces out of the catch, and also shifting each piece around the model.



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