Interactivity & Control: Testing

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I have tested my interaction to see how a user would interaction with the movement of objects around the screen due to the limitations that were in place.



Video:

I noticed that the user became frustrated as they tried to overcome the limitations that were in place to limit the movement of individual objects. As the user was not able to successfully complete or "dominate" the interaction, they continued to try until they became frustrated. To me this shows good interaction as they kept trying and did not become bored or lose interest. Testing the interaction with someone else playing it was good to see, as it made me view the interaction I had created differently. Because I knew about the limitations in place and knew what to expect, I didn't realise how infatuated a user could become with completing the interaction until I saw someone else using it.


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