Interactivity & Control: Update

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At this point in time, I have created some of the movement of my interaction. I have made it so that a certain number of objects are on the screen, this is opposed to the user being able to create new objects as it takes some of the control away from the user. I have made it so that while moving over an object it will rotate and also move around the screen. The rotation aspect is fully working so that once the position of the mouse is at a particular point away from the radius, the object will rotate while the position of the mouse is still actively moving within the radius. However, the objects moving around the screen is not complete yet. I have only managed to get the object to move towards the furthest corner of the screen, which is not ideal. This will continue further research into how to make the objects move around the whole screen, not just in one direction as it currently does.

At this point, the colours I have used will not be the colours used for the final product. These colours are only for temporary use so that the rotation can be identified. By using colours (even if they are only temporary) at this point, it allows me to see the finer details of each object and the results of any changes made to the code. Plus, it makes it slightly more interesting to look at, as opposed to a black and white canvas.


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