Grow: Hi Resolution Render

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I have created my final render in 3ds Max. To get to this point involved a lot of testing and trialing with composition and lighting. I have finally decided upon the composition of my three models, which are then further displayed with lighting.


I have chosen this composition as it best demonstrates the aspect of pattern that I was investigating. I was investigating the growth of a pattern due to slight changes being made. With my composition, I have ordered my three models so that when it is looked at, the hero model will be seen first, as it is the most important as the hero model was chosen to be 3D printed. I made the hero model the largest on the screen, and on the left so that it will naturally be the first model seen due to the fact that in English we read from left to right. The two other models have been placed on the right, after the hero model. These are different sized due to their importance, as the second model was my back up model to be 3D printed. The last model is the smallest and is also placed the furthest to the right. Not only is the composition placed as so for ease of view, placing importance on the hero model, but also represents the growth it took to reach this model. As I started this project from a simple idea, with my precedence, many larger ideas took place. Through making iterations of models and forming a tree of iterative models, a hero model was reached. With each iteration that occurred, changes were made affecting the model. Through this process of creating changes and further developing each iteration, the final model looked very different from the model that I started with. 

I have used lighting to enhance the look of my models and also creating shadows. As the lighting has been positioned in a way that makes the models look attached to their shadows, it extends each models form. As some of the detail of each model can be seen in the shadows, growth is still occurring as the model is seen in a different "light". The shadows provide potential for more growth because movement of light creates morphed shadows around an object. Although in my final render there is no movement of light, the angle of the current shadows suggests that the light source will continue to move, altering the current shadow around each model. This reiterates my idea of growth due to slight changes, as the displacement of the light source in my render will create shadows which have morphed or "grown".


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