Interactivity & Control: Canvas Size + Number of Objects

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Time to investigate the canvas size and in relation the number of objects that will be situated on the page of the interaction. Originally I started using a canvas size of 500 x 500 pixels with 5 objects on the canvas.

#1
This size and number of objects was good as the canvas wasn't too crowded, but there still wasn't a great amount of room for movement.

#2
I then considered making the canvas a larger square and incrementing the number of objects. But the size that I increased the canvas too was too big and the whole screen wasn't viewable.

#3
I decided to move away from the square shape and morph into a rectangular portrait. This view was still quite hard to see the entirety of the screen and I didn't want to make it any smaller, otherwise the amount of interaction the user could do would be affected.

#4
I decided to test the landscape view as I had tested the portrait before. The size of this canvas as good as it allowed a good amount of interaction for 12 objects, where the user is able to move the objects around. If there were too many objects, then once the user moved one object, all the surrounding objects would be affected also. It is important that objects have a small amount of room surrounding them where there are not many objects, so as not to have a large amount of objects being affected by the mouse position. This is the canvas size and number of objects that I wish to use as it is a perfect ration for successful interaction to occur.




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