Test render using broken glass as material and also changing colour of the environment.


 































Beginning to use the lighting tools, this was the first attempt:

 
In studio today we learnt how to change the material of our iterations, that is taken from an image. I tested an iteration with an image of a material that had been shattered, to continue the shattered effect.
This was the result:


 
First 21 iterations


Here are some development images of my iterations created in 3ds Max.










Here are some development images of my second series of images.










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