MDDN311: Reading - Tangible Bits

0 Comments
Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms
Hiroshi Ishii and Brygg Ullmer

"We began our investigation of "looking to the future of HCI" at this museum by looking for what we have lost with the advent of personal computers. Our intention was to rejoin the richness of the physical world in HCI."

"Tangible User Interfaces will augment the real physical world by coupling digital information to everyday physical objects and environments."

"We see the locus of computation is now shifting from the desktop in two major directions: i) onto our skins/bodies, and ii) into the physical environments we inhabit. The transition to our bodies is represented by recent activities in the new field of 'wearable computers'. We are focusing on the second path: integration of computational augmentations into the physical environment. Our intention is to take advantage of natural physical affordances, to achieve a heightened legibility and seamlessness of interaction between people and information."

"The smooth transition of users' focus of attention between background and foreground using ambient media and graspable objects is a key challenge of Tangible Bits."

This paper focuses on developing the current relationships between GUI's (Graphical User Interfaces) and HCI (Human Computer Interaction). Through including the senses humans have developed through evolution, richer experiences can be created while using technology. "By taking advantage of multiple sense and the multi-modality of human interactions with the real world. We believe the use of graspable objects and ambient media will lead us to a much richer multi-sensory experience of digital information."








You may also like

No comments:

Powered by Blogger.