I have created a working moodboard of ideas for the creative manifestation in relation to my project four manifesto.

https://www.pinterest.com/sharniak/creative-manifestation/ 


This moodpboard is associated with my idea of the CyberFlaneur, also known as the Digital-Flaneur or the Electronic-Flaneur. This revolves around the idea that the Flaneur aimlessly walks around the internet taking notice of what she/he comes across. Just like the original Flaneur, she/he observes society, both being a part of and from the outside. The Flaneur has transformed and manifested from the 19th century into the 21st century and modern society. While still being applicable to modern day life, the Flaneur has manifested itself in social media and similar crevices in the internet. Considering the wide range of information and data available on the internet, the Flaneur once again, has a source of inspiration that can be used to impact and one's own design work.


In order to depict this idea of the CyberFlaneur ad to support the Rules of the CyberFlaneur manifesto I am creating, I would like to create a short and inspirational video. I want to show different sources of information and create a depiction of inspired design and sharing through social media. This journey of inspiration through to creation and sharing of work on the internet is a common one for designers. It is a way to make ourselves known by creating an internet based depiction of ourselves and also contributing to the CyberFlaneur journey's that others take.




Through this storyboard, I have shown the journey we take as CyberFlaneurs to be inspired, create and share our work. I have chosen the social media platform of Instagram because it is image based and focuses on using hashtags to circulate images.

The images above are a couple of examples of image inspirations of how I could highlight particular images of inspiration. Therefore, the use will focus in on the coloured images, without being visually overwhelmed. The images not being focuses on will be partially blurred so again the viewer looks at the particular image of focus.




I created two animatics, each with an accompanying audio track, in order to suss out the timings of the video. The first animatic moves partially in time to the audio track, which happened completely by accident (a happy accident). However, I prefer the vibe of the first animatic, as the music is quite happy and feel good. The video will be less than a minute long, so as not to bore the user, but long enough to create a narrative in order to support my manifesto of the CyberFlaneur. Based on my draft manifesto and the development since the first interim, the scenes within the storyboard accurately convey the message of the internet being a source of information and inspiration that we are able to use to inform our own designs as well as sharing our own work and giving back to the digital community and the CyberFlaneurs.

I have also been thinking about including an inspirational photo essay into part of the clip, since the creation of the storyboard/animatics. I have created a couple with some images that I like that are inspirational to me. I included the audio clips that are used in the animatics, to see how it would fit with the sounds and the timing. Although these are not the images that I would use if I decide to go down this route, it was good practice in order to see how it could work.



Audio Credits -
Computer, State Shirt, CC BY-NC-SA 3.0, retrieved from http://freemusicarchive.org/music/State_Shirt/This_Is_Old/04_Computer

Lips, Plurabelle, CC BY-NC-SA 3.0, retrieved from http://freemusicarchive.org/music/Plurabelle/Money_Blood_and_Light/Lips
With an abundance of digital technology, it is important to embrace the accessibility of new media and knowledge. Digital technology creates a vast, open field for sharing, inspiration, observation and learning. By embracing and making use of the media available to use, we can push our designs to be better and satisfy our own rubric of success.

The CyberFlaneur is an important character in the development of digital technology and social media. She/He is one that can aimlessly wander the digital realm and look at the beauty surrounding them.

  • Inspire yourself
  • Embrace what you haven't done or seen
  • Enjoy this moment in time
  • Don’t kill anything
  • Design to remember
  • Give context and meaning
  • Always save
  • Look at the digital and physical
  • Use colour or the absence of colour
  • Try something new every day
  • Not everything needs to have a purpose
  • Make other people question
  • Iterate variations
  • Open your eyes
  • Close your mind
  • Get lost in the web
  • Question everything and nothing, but not at the same time
  • Click all the links
  • Instagram it

References

Hendel, J. (2012). The life of the cyberflâneur. Retrieved from http://www.theatlantic.com/technology/archive/2012/02/the-life-of-the-cyberfl-neur/252687/ 

Lucas, R. (2008). ‘Taking a line for a walk’: walking as an aesthetic practice. In T. Ingold & J. L. Vergunst (Eds.), Ways of walking: ethnography and practice on foot (pp. 168-184). Hampshire: Ashgate.
Design as Provocateur + Craftivism

Thesis Statement/Argument

Craftivism has an important role in society by reclaiming the purpose and meaning of craft and creating social change through examining and challenging contemporary issues.

Source 1: Craft As Activism by Elizabeth Garber

In this article, Elizabeth Garber talks about craftivism and the meaning behind the social activism movement. Through the introduction of what it means to “craft” and what making things can do, craftivism is more than the product that is made. Craft activism is drawn from an array of different human rights issues and focuses on challenging contemporary issues through the process of crafting objects. Using different examples, Garber shows how craftivism challenges social issues such as feminism, sustainability, cultural issues, economic troubles and politics. Also mentioned are the different types of craft outputs such as knitting, cross stitch, embroidery, crochet etc and how challenging messages and statements can be communicated through this medium. Garber goes into further detail to talk about the reasons why people want to create these social challenges an crafts are the medium chosen to do it.

This resource provides a good basis of what craftivism is, why people do it and how they use craftivism to challenge society. I have been aware of craftivism for a couple of years, but I have never looked into what it is and how it became a way of activism. Through this article, I can understand the history behind the challenging method and look at how craftivism is continuing to develop.


Garber, E. (2013). Craft as activism. The Journal of Social Theory in Art Education (Online), 33. 53-66. Retrieved from http://search.proquest.com/docview/1466173639?accountid=14782 

Source 2: Fabricating Activism: Craft-Work, Popular Culture, Gender by Jack Z. Bratich and Heidi M. Brush

In this article, craftivism and fabriculture is examined, as well as looking at how digital culture is incorporated into this area of social and political activism. Previously, craft focused on hand made and ‘crafted’ products, but now with the development of digital technology and the resurgence of this artform, there are online blogs and groups that transfer craftivism into the digital realm. Not only are these social challenges passively questioning issues, the level at which they are seen is expanding through more effective methods of communication via digital technology. The comparison of new and old methods of craft creation is reviewed and looks at the differences in meaning behind the method of creation e.g. cross stitch for decoration versus cross stitch as a feminist challenge on gender equality.

This article is going to be useful to review the comparison of craft then and now and the incorporation of digital technology as an assistive medium to communicate the creative craft output and challenge it presents. Other forms of activism that are similar to craftivism are reviewed, providing deeper meaning and justification as to why contemporary challenges are presented through a physical craft manifestation.


Bratich, J. Z., & Brush, H. M. (2011). Fabricating activism: craft-work, popular culture, gender. Utopian Studies, 22(2), 233-260. Retrieved from http://www.jstor.org/stable/10.5325/utopianstudies.22.2.0233

Source 3: Homemade and Hell Raising Through Craft, Activism, and Do-It-Yourself Culture - Elena Solomon

This journal article focuses on how craftivism derives from a broader do-it-yourself culture and the different ways to project craftivism to the world and compares professional and amateur attempts. The difference in value of professional and amateur work is highlighted as it brings up issues regarding historical craft without intent of social activism. This also brings up the issue of gender stereotype in relation to tactile media, the creation of these manifestations and presentation. The author makes an interesting observation, looking at how virtual craftivists can create successful projects out of virtual connections, transforming the way historic forms of craft collaboration created learning environments with bonding elements.

This is a useful journal article for my critical writing because the author looks at craftivism in the broader sense of the do-it-youself lifestyle and the activists intent. Taking a step back from craftivism can help to see how other ways of activism are influenced by this popular method. There is also a comparison of virtual and in-person craft activism that looks at how craftivism can develop for successful future activism.

Solomon, E. (2013). Homemade and hell raising through craft, activism, and do-it-yourself culture. Psychology Journal, 11(1), 11-20. Retrieved from www.psychnology.org.  

Habitual Fixation





For this project, I want to create a spatial ambiance to accompany my photo essay. Using Garageband and Adobe Audition to create a 30 second clip, I want to associate the sound with the feeling of the images in my essay.

The feelings I want to convey through this spatial ambiance is the sound of hope through a dark situation. The dark situation represents the flaws in society that I have found such as littering, broken glass, graffiti etc. The hope essence in this ambiance represents the attempts at partially fixing these flaws and broken things, in order to make them not as bad or not as dangerous to people. 

I hope to convey a sense of hope through this accompanying piece which shows the good in human nature.

Sun Glitters -




Sea of Glass -




Disposition - 


Below are some more images that look at small attempts at fixing flaws in the physical society. These were taken as I attempted to Flaneur my way to School of Design, deviating from the route I normally walk.

















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