Grow: First Model Iterations

Iterations #1 This is the original form that I begun with. I created this in 3DS Max using a cylinder to form the base and tubes to form the rest. I decided to use tubes because they are hollow, but I made sure that the thickness of these tubes are...

Read More

Grow: First Attempt

I have created the first basic model that I will use to iterate more forms until I am happy with the result. I have taken a render of the front and top of the model I created. As the model is basically symmetrical these views are all that is needed...

Read More

Grow: Reassesment

I am struggling to understand how to go about creating this model. I just couldn't fathom how to do it, no matter how I tried. Also I had many ideas that I really wanted to work with, overwhelming me with what I wanted.  I am going to begin working with...

Read More

Interactivity & Control: Making New Objects

I learned how to make new objects through calling a function with the keyPressed method. I made it so that the new objects would be made where the position of the mouse is. ...

Read More

Interactivity & Control: Pseudocode

Pseudocode Initial Screen() { No movement. Objects already on page. } Mouse Drag() { Mouse is dragged passed object. Object rotates. Object moves away from mouse. Rest of objects move also. }  Mouse Click() { Mouse click on object. Specified object moves, "jumps", a certain amount. If two or more...

Read More

Interactivity & Control: What I Want To Achieve

What I want to achieve with this project. What I want to achieve is to create an interaction, not a controlling experience. To do this, the user must interact and learn how to use the interaction. The idea I have thought up and am working towards investigates interaction through the...

Read More

Interactivity & Control: Arrays

Arrays: Arrays allow the storage of more than one value in a variable, whilst retaining a single reference. An array is the equivalent of a box divided into partitions, each containing a single piece of data. A array is a simple mechanism for storing and working with a set of...

Read More

Interaction & Control: Learning Mouse Tools

Today we learned how to use aspect of mouse control. We did different things to see how mouse control features work and created some code to make applications that you can control. In some ways, this was also a lesson on control and how the control of objects through the...

Read More

Grow: Detailed Sketching

Detailed sketches using motifs and patterns. ...

Read More

Grow: Material Images

Possible materials that I could use on my model. One: Greenstone This greenstone has a nice growing gradient of colour from dark to light. Combining with lighting techniques, this could transform a static model into a living, growing organism of sorts. Two: Bark The ridges in this bark provide a...

Read More

Grow: Precedents

 "Patterns are everywhere..." according to the brief. It has been my challenge to find a minimum of 6 precedent images that I want to use to create a 3D printed model. These precedent images are meant to be used as inspiration and to create a visual theme while investigating an...

Read More

Grow: 3D Printing Inspiration

I have found inspiration for 3D printing while researching the possibilities and limits 3D printing has at the current stage. 3D printing really is limitless as it has so many opportunities and possibilities that we weren't able to comprehend a few decades ago. Many things in everyday life are made...

Read More

Grow: The Beginning

 "Patterns are everywhere..." And that is how I am going to create a form that encompasses growth. The pattern of growth can produce new and interesting forms that have a repetitive aspect, all the whilst still growing. To build a form, I need to consider an aspect of "pattern" that...

Read More

Fabricate: Hi-Res Photography

This is my main image. I feel this image best supports my three words, storm, shatter and violent. The curved pieces help support the word storm as pieces become entangled in each other, creating a tangled mess of sharp curves. To portray the violence from my digital model I created...

Read More

Fabricate: Hi-Res Render

Final render: I have added lighting to my final render while it is against the black background. This makes certain areas of the model such as the jagged edges stand out. This reiterates my idea of destruction. The lighting also causes shadows to be made that occur on the softer...

Read More

Fabricate: Contact Sheet

I have made a contact sheet of the images I have taken of my model. ...

Read More

Interactivity & Control: Shape

I have drawn some shapes that I am considering using in the design of my interaction. They all involve lines and ellipses, because I feel they will show the rotation of the object the best. I will also involve colour after researching possible colour pallets, to determine colours that will...

Read More

Fabricate: Physical Model Progress

I have attached my physical model to the stand by drilling very small holes into the wood and inserting the wire through. This means that the model is secure and I can position it how I want to. (protective covering is still on) ...

Read More

Fabricate: Digital Model Lighting

Lighting for digital model. One: Two: Three: The lighting used in the third image is effective because it casts light on the sharp/jagged edges and pieces high lighting their importance. Whereas shadows are cast onto softer areas, making the high lighter areas stand out. This is important for my narrative...

Read More

Powered by Blogger.